The Turtle Shell now bounces back and forth like a Koopa Troopa shell, and the game now has the usual points system - and with it, the mechanic where if you use a shell to take out multiple enemies in a row, each one gives you more points than the last, with each one after the 8000-point mark granting an extra life.However, this is balanced by the fact that you always start with just one life point instead of full health like the original. Hearts are much harder to come by in the original. You also get hearts if you use a throwable object to take out three enemies in a row. When you toss a big Shy Guy or Ninji to the ground, they spit out hearts every single time. The GBA port Super Mario Advance breaks itself with the Giant Mooks. Entire sections of levels can be skipped with a charged jump and, if needed, a boost from a hapless Shy Guy. Where Peach breaks distance jumping, Luigi breaks vertical jumping, and his characteristic Scuttle makes platforming every bit as easy.Furthermore, because Peach has invincibility frames during her slowest-in-the-game vegetable-pluck animation, this ends up as an advantage instead of a detriment, especially in hectic boss fights. Funnily enough, the manual declares Toad to be this, due to his higher speed and power, but his poor jumping actually makes him not very well suited for beginners. Thanks to her iconic ability to float for a couple of seconds, she completely trivializes all platforming. Peach is usually considered the most useful of the four playable characters.Taking the Spin Jump into consideration, the end result is a whole lot of distance for not a lot of effort. First, Luigi retains his floaty jump, and the Mini Mushroom is still in the game, allowing for even higher jumps. New Super Luigi U takes this to new levels.Since his backflip allows for infinite gliding, and the Vanish ability is usable from all ? blocks, you can use it to get all the stars in Hazy Maze Cave without going through the poisonous maze, get most of the stars in Rainbow Ride without tricky platforming, and completely skip having to ground pound the pillars in Shifting Sand Land. Super Mario 64 DS was originally designed around Mario's abilities, and most definitely not with the exaggerated jumping skill of Luigi in mind. In a platforming series known for its technical jumps and obstacles, being floatier, having greater control over your movements in the air, and being able to jump higher and farther than your redder counterpart goes a long way in curving the actual difficulty of the game in your favor.
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